Night Lake Cabin: Scene Materials
This Wood plank material was created with a combination of Zbrush and Substance Designer. Sculpting the damage onto the individual planks for more creative control and realism. Focusing on showing the planks history with its wear and grunge.

This Wood plank material was created with a combination of Zbrush and Substance Designer. Sculpting the damage onto the individual planks for more creative control and realism. Focusing on showing the planks history with its wear and grunge.

A standard wood material created using a mix between Zbrush and Substance Designer. using two different wood patterns overlayed for more randomness in the albedo

A standard wood material created using a mix between Zbrush and Substance Designer. using two different wood patterns overlayed for more randomness in the albedo

An old wood shingle material for a cabin roof. Made fully in substance designer, the tricky part for this material was having the different shingle patterns overlay and fit with each other randomly.

An old wood shingle material for a cabin roof. Made fully in substance designer, the tricky part for this material was having the different shingle patterns overlay and fit with each other randomly.

Presenting the material breakdowns from my first portfolio piece, the Night Lake Cabin scene. This project delves into the creation process of each material crafted for the environment. Utilizing a diverse range of programs, I aimed to expand my material creation pipelines to their fullest extent.

I extend my gratitude to all who provided feedback and support during the development of these materials. Your insights and guidance have played a pivotal role in shaping the final outcome, and I am deeply appreciative of your contributions.

A special acknowledgment goes to Victor Ek for his unwavering guidance and encouragement. Your dedication to pushing me to constantly improve has been truly invaluable.

https://www.artstation.com/victorek]