Victorian Painters Room
Modular set with a parallaxed occlusion mapped window for depth effect outside

Modular set with a parallaxed occlusion mapped window for depth effect outside

Mesh Decals atlas created 100% in Substance Designer

Random Color tint Shader based on an 8x8 color tile.

Frames sculpted in Zbrush then baked and textured in substance painter

Frames sculpted in Zbrush then baked and textured in substance painter

Introducing the Victorian painter's room, an old Victorian room forgotten in time. With this project, I wanted to focus more on lighting to learn as much about the possibilities of lighting in Unreal, This was also a test to combine all my environment art knowledge and put it together into one scene, Focusing on modular workflows, procedural textures, trim sheets, and mesh decals to optimize the look and process of this environment.

Special thanks to Victor Ek and Philip Wolff for their invaluable feedback throughout this process.

https://www.artstation.com/victorek
https://www.artstation.com/philipwolff